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在Maya中,欧博进行模型导入导出权重或Cope权重操作,首先需要选择模型并点击缓存,将当前选择导出到Alembic缓存。在导出设置中,皇冠可以根据需要设定缓存的时间范围、UV写入、面集写入等选项。仅可渲染时,选择渲染mesh模型,并在渲染设置中设定渲染帧数。若需要写入面集,DG游戏可以在创建材质时进行。
详情
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在Maya中,欧博进行模型导入导出权重或Cope权重操作,首先需要选择模型并点击缓存,将当前选择导出到Alembic缓存。在导出设置中,皇冠可以根据需要设定缓存的时间范围、UV写入、面集写入等选项。仅可渲染时,选择渲染mesh模型,并在渲染设置中设定渲染帧数。若需要写入面集,DG游戏可以在创建材质时进行。
详情
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