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Review &DG游戏amp; Recommendations After Recent Tuni

时间:2025-07-16 04:47来源: 作者:admin 点击: 2 次
With the recent Season 1 Trinket Tuning, the power of many trinkets have changed since launch. Our guide writer and SimCraft specialist, Taeznak, disc

The War Within Season 1 Trinket Roundup - Review & Recommendations After Recent Tuning

Posted 2024/09/21 at 6:45 AM by Taeznak

With the recent Season 1 Trinket Tuning, the power of many trinkets have changed since launch. Our guide writer and SimCraft specialist, Taeznak, discusses all the Season 1 trinkets from implementation to relative power.

If you're looking for the best trinkets for your specific specialization, be sure check out our Gear Guides with excellent trinket recommendations including rankings and sorting by content type all direct from our Class Writers.


Blood DKFrost DKUnholy DK

Havoc DHVengeance DH

Balance DruidFeral DruidGuardian DruidRestoration Druid

Aug EvokerDevastation EvokerPreservation Evoker

BM HunterMM HunterSurvival Hunter

Arcane MageFire MageFrost Mage

Brewmaster MonkMistweaver MonkWindwalker Monk

Holy PaladinProtection PaladinRetribution Paladin

Discipline PriestHoly PriestShadow Priest

Assassination RogueOutlaw RogueSubtlety Rogue

Elemental ShamanEnhance ShamanRestoration Shaman

Affliction WarlockDemo WarlockDestro Warlock

Arms WarriorFury WarriorProtection Warrior
 

For personalized recommendations for your character and current gearing journey, be sure to utilize Raidbots & Simulationcraft to sim your character.

How to Use Raidbots & Simulationcraft



During scheduled weekly maintenance on September 17, we will adjust items that have been over- and under-performing in the first few days of The War Within Season 1.

Our goal is to get these changes out ahead of the first Great Vault of the season, to lower the impact on players' gearing journey.


Our intent is to do these itemization tuning passes rarely, usually within the first week or so of a patch, and then take a more hands-off approach with room for a follow-up a few weeks after if any extreme outliers still exist unaddressed.



Universal Trinkets

Dungeon Trinkets

Ara-Kara Sacbrood

What you need to know
Pretty good trinket, that is among the best for many specializations. When this procs it gives you a stack of Egg Sac, which can stack up to 99 times. Each stack lasts 1 minute from when it was triggered. When the Egg Sac expires, it gives you a stack of Spiderling which can also stack up to 99 times, and on your next harmful ability against a target will then Spiderfling your Spiderling to trigger its Spidersting, doing a little damage over time.



Strengths  

Weaknesses
 



 


 




Verdict: Very good

Raid Trinkets

Ovi'nax's Mercurial Egg

What you need to know
A moderately passive trinket that gives a significant amount of either primary or your highest secondary stat. What makes this unique is its requirement to either move a lot, or as little as possible to get the buff you prefer. This does make the trinket a bit difficult to use for specializations who move a lot with their rotations like Demon Hunters, who may want the primary stat buff from standing still, or casters who stand still most of the time to cast, who may want more of their highest secondary stat.



Strengths  

Weaknesses
 



 


 




Verdict: Good but subjective

Treacherous Transmitter

What you need to know
When using this trinket, gives one of 3 tasks to complete in order to get its primary stat buff. Failing to complete the task within 15 seconds will give you no buff. The potential tasks are as follows:



Task  
Requirement  


Realigning Nexus Convergence Divergence   Jump 3 times.  

Errant Manaforge Emission   Collect an orb circling the area where you used the transmitter.  

Cryptic Instructions   Stand in a specific location on a transporter device for a few seconds.  



If you'd like a more detailed look at this trinket, there is an article detailing all its effects and how to handle them here:

Treacherous Transmitter



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional but hard to use

Mad Queen's Mandate

What you need to know
A ramping damage trinket that just about anybody can utilize to good effect. Its damage increases by 1% for every 2% of enemy health lost, leading to it dealing 25% more damage at 50% hp, up to a maximum of a 50% increase if used just moments before your target dies.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Crafted Trinkets

Darkmoon Deck: Vivacity

What you need to Know
Provides a stat buff to the player depending on what school of damage or healing was utilized to trigger its effect, which buff you get is covered in the table below:



Spell School  
Corresponding Buff  
Stats  


Fire   Vivacity of Fire*   Haste & Speed  

Shadow   Vivacity of Shadow   Haste & Avoidance  

Nature   Vivacity of Nature   Critical Strike & Speed  

Frost   Vivacity of Frost   Critical Strike & Avoidance  

Holy   Vivacity of Light   Mastery & Speed  

Arcane   Vivacity of Arcane   Mastery & Speed**  

Physical   Vivacity of Force   Versatility & Speed  

Multi-School   Vivacity of the Faire   Versatility & Avoidance  


* They appear to have given this buff the wrong name, at least compared to the rest, but that is the buff fire damage applies.
** Arcane tooltip notes it should give Avoidance, but the buff gives speed as of the time of writing.



Strengths  

Weaknesses
 



 


 




Verdict: Do not Equip

Darkmoon Deck: Symbiosis

What you need to know
A ramping Versatility buff while you remain in combat, takes 50 seconds to ramp up to maximum value and provides a decent amount of versatility.



Strengths  

Weaknesses
 



 


 




Verdict: Good but subjective

Darkmoon Deck: Radiance

What you need to know
A relatively interesting stat buff trinket, that requires you to deal damage to your target to get a buff to your highest secondary stat. The closer you get to the target damage, the bigger the buff it provides, though if you exceed the damage within the 15-second period, it will give you the buff instantly.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Darkmoon Deck: Ascension

What you need to know
The most powerful of the Darkmoon Deck trinkets, which is very similar to Symbiosis in it slowly ramps up while you remain in combat, though this one takes 80 seconds to reach its maximum value.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Algari Alchemist Stone

What you need to know
Just another run-of-the-mill stat proc trinket that provides a decent amount of your primary stat when it triggers.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Strength Trinkets

Dungeon Trinkets

Oppressive Orator's Larynx

What you need to know
Combination of an on use damage trinket, and passive stat buff trinket. Using this at times when you have high stacks of Oppressive Orator's Influence will be vital to really make the most of it, as each stack increases the damage of Oppressive Oration by 25% (additively).



Strengths  

Weaknesses
 



 


 




Verdict: Good

Void Pactstone

What you need to know
Another relatively run-of-the-mill proc trinket, but this time it deals damage and gives some haste. The one unique part of this trinket is it deals a large amount of damage when you die. Makes this a bit reminiscent of Manic Grieftorch, but with the majority of the benefit belonging to the player using it.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Skarmorak Shard

What you need to know
Another run-of-the-mill on use stat trinket, with a minor twist. This provides a bit less stat than a pure mastery on use trinket at the same item level, such as Mark of Khardros, but instead, it provides a small stacking mastery buff when close to an enemy's corpse.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Spare Meat Hook

What you need to know
A honestly really good on-use damage trinket, which also slows the enemy targeted. Allowing for more enemy control in a group, while dealing respectable damage.



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional

Mark of Khardros

What you need to know
Reasonably potent on use mastery trinket. Nothing special otherwise.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Raid Trinkets

Skyterror's Corrosive Organ

What you need to know
An on-use damage trinket that applies a DoT to your target. Every time you attack the enemy with the DoT, it will gain a stack, increasing the damage it does while also dealing some AoE damage to nearby targets. This AoE splash doesn't hit the target that it triggered off of, but the DoT damage increase can be incredibly significant, leading to it being one of the best pure damage trinkets available for many strength specializations.



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional

Agility Trinkets

Dungeon Trinkets

Twin Fang Instruments

What you need to know
A reasonably strong on-use pure damage trinket that allows using it multiple times for times when you need to deal a lot of AoE damage. It has a 2-second internal cooldown, preventing spam use, so the 3 uses will be spread over around 6 seconds at a minimum, so make sure you pre-plan using this.



Strengths  

Weaknesses
 



 


 




Verdict: Average

Bottled Flayedwing Toxin

What you need to know
A trinket that requires you to use it every hour to get the most out of it. Otherwise, operates as a passive equip trinket that deals some damage on a reasonably high proc rate.



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional

Dead-Eye Spyglass

What you need to know
An interesting stat proc trinket, that requires you to get a proc on a target before you can start getting the crit buff. This does make this trinket very susceptible to RNG on which target it triggers, meaning if you're in m+, or in a raid encounter with adds and you get a proc on a target that is about to die, you just lost a ton of this trinkets value.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Skardyn's Grace

What you need to know
Reasonably potent on use mastery trinket. Nothing special otherwise.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Mistcaller Ocarina

What you need to know
An interesting trinket for agility players, which gives a chance to give a secondary stat buff to allies. This effect can be swapped between any of the 4 secondary stats by purchasing and using Mistcaller's Aria, Mistcaller's Ballad, Mistcaller's March, and Mistcaller's Dirge from Master Clerk Salorn in Ardenweald.



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional

Raid Trinkets

Void Reaper's Contract

What you need to know
A passive proc trinket, that deals a pretty significant amount of damage on its own, and even more in execute range. While utilizing the set bonus effect by also equipping Void Reaper's Warp Blade, the execute effects damage can be dealt throughout the entire encounter. This leads to a potentially very potent synergy between these items.



Strengths  

Weaknesses
 



 


 




Verdict: Exceptional

Str/Agi Trinkets

Dungeon Trinkets

Overclocked Gear-a-Rang Launcher

What you need to know
Combination on use, and equip damage trinket. Requires using a targeting reticule for the use effect, making proper ground targeting a requirement to get the most out of it. When using this, it will hit any targets in its path twice, once when it goes to the target location, and again when it comes back. You can use this to your advantage by moving if things go awry, but it moves incredibly fast.



Strengths  

Weaknesses
 



 


 




Verdict: Average

Raid Trinkets
Sikran's Endless Arsenal

What you need to know
A fairly run-of-the-mill arsenal trinket, we seem to get these fairly often. While this does decent damage, its secondary effects provide some decent defensive and utility value. This trinket is almost never the best in terms of pure damage output, but still provides some extras that may make it appealing in some scenarios. The 3 effects it can provide are; Stance - Surekian Flourish, Stance - Surekian Decimation, and Stance - Surekian Barrage.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Intellect Trinkets

Dungeon Trinkets

Mereldar's Toll

What you need to know
An interesting damage trinket, that provides some versatility to your allies. Though is currently bugged and will often apply its buffs to pets if you're in a group with many pet summons, such as an Unholy Death Knight, or Demonology Warlock, decreasing its value incredibly substantially.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

High Speaker's Accretion

What you need to know
On use damage trinket, that provides a decent amount of intellect in AoE scenarios.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Unbound Changeling

What you need to know
A trinket that adapts to the food you eat. Depending on the type of food, can give a buff to your Crit, Haste, Mastery, or all 3 at a low chance. In Shadowlands last time this trinket was available there were only singular stat foods that would trigger specific effects, with The War Within having more adaptive foods, or foods with multiple stats, it is unclear how this will work.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Satchel of Misbegotten Minions

What you need to know
Another very run-of-the-mill proc damage trinket with nothing else going for it.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Hadal's Nautilus

What you need to know
Just another damage proc trinket that deals some decent damage. Does have a downside in that it spawns at the target's location when it procs, so if your tank is moving, or the enemies in general are moving when this triggers, it is very likely to miss.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Gale of Shadows

What you need to know
Pretty good passive buff trinket that works incredibly well for specializations who have several DoT or HoT spells, that are frequently active.



Strengths  

Weaknesses
 



 


 




Verdict: Subjectively Exceptional

Raid Trinkets

Aberrant Spellforge

What you need to know
This trinket can be either incredibly potent, or mediocre, and honestly, there's not much in between for it. The longer an encounter goes on for, the more potent this will be due to its ramping value increase every time it's used. So the longer the encounter goes past the 4-minute mark where you'd hit max stacks, the better it can be. But on average, this trinket just does not provide enough value.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Spymaster's Web

What you need to know
Easily the most sought-after caster trinket at the time of writing, provides a decent amount of passive intellect, with an on-use effect that can be held, and utilized when you need it most. This provides some incredibly significant value when paired with burst specializations cooldowns, potentially providing tens of thousands of Intellect when you're doing the most damage, letting you absolutely decimate your foes for a period of time.



Strengths  

Weaknesses
 



 


 




Verdict: Beyond Exceptional, BiS by FAR

Agi/Int Trinkets

Dungeon Trinkets

Harvester's Edict

What you need to know
A potent Stat or Damage trinket, depending on how you utilize it. Absorbing the orb can be a bit difficult for ranged specializations, though for melee it will be significantly easier. This is due to the orb spawning behind you, and pathing directly towards your target.



Strengths  

Weaknesses
 



 


 




Verdict: Average

Empowering Crystal of Anub'ikkaj

What you need to know
Pretty run-of-the-mill stat proc trinket. Gives a decent amount of stat for 20 seconds, nothing too special about it though.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Tank Trinkets

Dungeon Trinkets

Ceaseless Swarmgland

What you need to know
Very typical retaliation trinket for Tank specializations, procs very frequently.



Strengths  

Weaknesses
 



 


 




Verdict: Medicore

Refracting Aggression Module

What you need to know
It's a run-of-the-mill defensive tank trinket, that triggers when you taunt instead of an on-use effect, this ensures it will always proc when you're actively taking damage, but without the ability to time it precisely. Does provide a very substantial absorb shield, and can be useful if you find yourself struggling to stay alive just after taunting.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Throngus's Finger

What you need to know
Purely passive defensive trinket without any offensive interactions. Dodge does negate damage entirely, but, is RNG if this is actually useful.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Raid Trinkets
Foul Behemoth's Chelicera

What you need to know
An incredibly potent tank trinket in terms of damage output, with some extra healing, and max health added into the mix while you remain in combat. It makes this trinket very interesting for Raid scenarios, as the health increase can stack significantly more than in other content. In Mythic+, the shield may be interesting as it lasts 20 seconds after leaving combat, giving you a buffer while gathering the next pack of enemies. Healing taken increases such as Guardian Spirit and Vampiric Blood can massively increase the extra health given by this effect if timed well.



Strengths  

Weaknesses
 



 


 




Verdict: Good

Swarmlord's Authority

What you need to know
It is a unique tanking trinket, unlike anything we have really seen before. The scarab on proc effect can provide some really good defensive value while dealing okay damage, and it's on-use effect summoning an army of them to deal significant damage, and scaling the number with haste just makes for something very unique.



Strengths  

Weaknesses
 



 


 




Verdict: Subjectively Good

Healer & Support Trinkets

Dungeon Trinkets

Cirral Concoctory

What you need to know
A trinket that is quite mysterious, similar to Treacherous Transmitter but specifically built for healers and support specializations. When this triggers, will provide one of seven different effects depending on who it targets:



Role  
Buff Effect  


Any   Increase their primary stat by a large amount.  

Any   Increase their highest secondary stat by a large amount.  

Any   Increase their avoidance, leech, and speed by a large amount.  

Tank   Retalliate against attackers, dealing some damage split between nearby enemies.  

DPS   Attacks have a chance to deal some damage to their target.  

Healer   Heals have a chance to heal for an additional small amount.  

Healer   Regenerates some mana every 2 seconds.  





Strengths  

Weaknesses
 



 


 




Verdict: Average

Viscous Coaglam

What you need to know
An interesting healing trinket that can store some of your overhealing to be used when it won't be wasted. Does cap out incredibly low though, so in scenarios where your own healing will be carrying the group, such as Mythic+, this effect's value just caps out too low to be useful. Will be interesting for newer healers who overheal a lot, but for those who are optimizing their healing already, will provide relatively little value.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Scrapsinger's Symphony

What you need to know
Healer trinket with a defensive component to it, that retaliates against enemies attacking the target you used this on, making it reasonably flexible as it's not a purely defensive option. Damage isn't incredible, nor is the shield, but, overall this is a well-balanced offensive and defensive combination trinket.



Strengths  

Weaknesses
 



 


 




Verdict: Very Good

Siphoning Phylactery Shard

What you need to know
A fairly typical on-use healing trinket, with a minor twist in that it takes some of your health to heal someone else for more.



Strengths  

Weaknesses
 



 


 




Verdict: Average

Corrupted Egg Shell

What you need to know
Trinket that gives an absorb shield, and provides some mana. Not very special outside of maybe some use cases where mana is a major limitation.



Strengths  

Weaknesses
 



 


 




Verdict: Poor

Raid Trinkets

Creeping Coagulum

What you need to know
A very interesting healing trinket that asks you to sacrifice some healing now, for some extra healing and an ally damage proc later. This does provide some interesting potential in scenarios where you just don't need much healing for a period of time, allowing you to instead use that time to ramp up the Coagulum, and let your friends deal some extra damage to boot.



Strengths  

Weaknesses
 



 


 




Verdict: Very Good

Gruesome Syringe

What you need to know
A very interesting healer trinket, that will almost always provide consistent value. Even if it doesn't heal an ally, it will still give you a significant Intellect buff which can increase either your healing, or damage depending on what you're doing.



Strengths  

Weaknesses
 



 


 




Verdict: Good

About the Author
Taeznak is a long time Unholy player, theorycrafter and moderator on the Death Knight Discord server, Acherus. I also help maintain Simulationcraft, supporting both Death Knights as a whole, as well as implementing many of the special effect items you run sims for. If you have any questions about the guide or the content, feel free to reach out to me on discord.

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1 Comment by Dasron on 2024-09-21T06:55:13-05:00

I like healing with the double ball trinkets. Not only it's hilarious healing with my balls, but with how much healing and overhealing you do, they are great.

Comment by Peacemoon on 2024-09-21T07:15:31-05:00

Thank you so much for this, a great article and lots of useful info for everyone in one space. Will be sharing with my guild!

Comment by Greengrovegranny on 2024-09-21T08:47:51-05:00

"What you need to know
A trinket that adapts to the food you eat. Depending on the type of food, can give a buff to your Crit, Haste, Mastery, or all 3 at a low chance. In Shadowlands last time this trinket was available there were only singular stat foods that would trigger specific effects, with The War Within having more adaptive foods, or foods with multiple stats, it is unclear how this will work."

its been out over a week, surely someone from Wowhead should've tested it by now

Comment by Tiwie on 2024-09-21T09:03:54-05:00

missed a couple

Comment by TheProcess on 2024-09-21T09:45:00-05:00

Interesting that "poor" trinkets end up being run by some of the best players in the highest keys. Good to remember the subjectivity here.

Comment by LoGyMW on 2024-09-21T09:51:31-05:00

And why is no one looking into delve trinkets? Some are pretty good and not all of us are doing mythic and only go as far as heroic raids and some of those are pretty good alternatives. I feel like these so called ''experts'' are still in their old mindset where anything outside of m+ or raid is trash. Delves are a pretty good alternative to those who don't want to do m+ for instance and you can get gear with pretty good stats depending on your class. Plus, at 626 max ilvl this gear is still perfectly viable even for entry level mythic raiding. But as per usual, no one talks about alternate sources of gear at all that are outside raids or m+

Comment by Jaidalyn on 2024-09-21T10:40:32-05:00

Surprised changling and sacblood don't reach exceptional rating yet ocarina does. Good info pile up on the trinkets still though.

Comment by Jaidalyn on 2024-09-21T10:45:21-05:00

And why is no one looking into delve trinkets? Some are pretty good and not all of us are doing mythic and only go as far as heroic raids and some of those are pretty good alternatives. I feel like these so called ''experts'' are still in their old mindset where anything outside of m+ or raid is trash. Delves are a pretty good alternative to those who don't want to do m+ for instance and you can get gear with pretty good stats depending on your class. Plus, at 626 max ilvl this gear is still perfectly viable even for entry level mythic raiding. But as per usual, no one talks about alternate sources of gear at all that are outside raids or m+



I find good info in the trinket's comments on them. I think Shadow-Binding Ritual Knife is extremely good. 3k main stat + 1.2k mastery but a low proc chance to lose 3.4k of a secondary stat for 10s.

Comment by ShurqElalle on 2024-09-21T11:02:04-05:00

Was excited to read this until I realized it does not include delve trinkets..

Comment by Angrymama on 2024-09-21T11:45:38-05:00

I use Refracting Aggression Module and I love it. It's an insanely powerful trinket for M+.
The shield must be scaling with some stat, as it's always more than what tooltip says. As 610 BrM, this trinket is absorb values are higher than highest Celestial Brews I can get.

Just sayin'....

Comment by guardiantitan on 2024-09-21T13:06:38-05:00

Guess delve trinkets don't exist. Nice to know.

Always the bias against the solo player as well as the non-mythic (dungeon or raid) player. Don't forget that there are more playing this game than just those that do the highest level content. Most players won't even step foot in a mythic dungeon or raid.

Comment by TwistedMetal on 2024-09-21T13:28:13-05:00

Guess delve trinkets don't exist. Nice to know.

Always the bias against the solo player as well as the non-mythic (dungeon or raid) player. Don't forget that there are more playing this game than just those that do the highest level content. Most players won't even step foot in a mythic dungeon or raid.



Most people I can see won't step into a raid I can see but a mythic dungeon? Really someone can easily step into a mythic dungeon for 30mins 45 and leave. Come on dude

Comment by BooJoh on 2024-09-21T14:04:47-05:00

Guess delve trinkets don't exist. Nice to know.

Always the bias against the solo player as well as the non-mythic (dungeon or raid) player. Don't forget that there are more playing this game than just those that do the highest level content. Most players won't even step foot in a mythic dungeon or raid.



Most people I can see won't step into a raid I can see but a mythic dungeon? Really someone can easily step into a mythic dungeon for 30mins 45 and leave. Come on dude

As someone who struggles with anxiety I can tell you that I will very rarely hop into LFR but I almost never queue for even Normal or Heroic dungeons. In fact Follower Dungeons have been a great relief for me. The stakes feel much higher when you're 1/5th of the group than when you're 1/20th.

People who play solo all have their own reasons for what content they will or won't do, but you shouldn't assume that anyone can do a piece of content just because it's easy for you and doesn't take a long time.

Comment by PriestessAur on 2024-09-21T15:15:45-05:00

No mention of Imperfect Ascendancy Serum?
This has been simming high for me

Comment by Kryplixx on 2024-09-21T16:27:56-05:00

So many of these trinkets are annoying to use.

Comment by enheru on 2024-09-21T17:00:23-05:00

Why skip over the delve trinkets? There are some very good ones in there.

Comment by Corpselance on 2024-09-21T17:33:12-05:00

Zero mention of the delve trinkets, or am I blind?

Comment by ProdromusHarv on 2024-09-21T21:17:29-05:00

As many others has mentioned, not including Delve trinkets is a massive oversight.

Many delve trinkets out scale raid/dungeon trinkets of same ilvl, and are your best option from Delve Treasure Maps and Vault if you don't get good luck with Mythic track trinkets.

Comment by Cronovey on 2024-09-22T01:45:13-05:00

First, this skips over Delve trinkets, some of which are incredibly useful like the Silken Chain Weaver which is actually a fantastic trinket and one of the very few decent defensive trinkets available for tanks. It ignores Shadow-Binding Ritual Knife as well, which does pretty well for classes that are mastery heavy like Assassination Rogue (who I currently use it on).

This also has an outdated pre-hotfix version of the alchemy stone as well and states that it's currently undertuned when it was updated a few days ago now to have nearly 10x the amount of primary stat on it now. Even at 1 PPM, that averages out to close to ~2500 main stat over time, before considering that it may proc right as you finish killing things, etc which is the fault most proc trinkets have in common. This is significantly better than the very poor version of it that launched, and may be a viable option for some users now.

Comment by Nefertaris on 2024-09-22T02:11:23-05:00

Are delves trinkets forgotten or are they all so bad its not even worth making a guide/rating?

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