There are no scripts in my baseplate that affect player movement, and nothing interacts with your module directly. And after this post, I did some further testing and noticed the issue only happens in R15, not R6 which is definitely worth noting. You also previously mentioned: “There was a bug with version 1 where the limbs would collide with each other, but it should be fixed now.” So you did update the version? If that’s the case, could you clarify which version it was updated to? I mean, that’s something that should be documented, right? This wasn’t really helpful, so I’ll probably tamper with it myself. Might edit this post later with whatever fix I come up with |