织梦CMS - 轻松建站从此开始!

欧博ABG官网-欧博官方网址-会员登入

Ogr欧博注册e Forums

时间:2024-10-15 09:13来源: 作者:admin 点击: 22 次
Ogre will do the drawing. You still need a heap of other things to make a game engine, such as a physics system, audio, possibly networking, an entity

Ogre will do the drawing.
You still need a heap of other things to make a game engine, such as a physics system, audio, possibly networking, an entity/gameobject system of some kind, ai (such as path finding), scripting, level format handling (ogre's dotscene can load the visual world, but doesn't understand audio/logic/etc). None of that is part of Ogre.

orache wrote:i want to create a 3d game engine like real virtuality 3 game engine and i want create a game like arma 3 with my game engine

It's taken Bohemia Interactive 200 employees and 16 years to reach the current state of Real Virtuality 4 used in Arma 3 (or 4 years since Arma 2's Real Virtuality 3 engine). Trying to make something similar on your own may take a while.

:)



It would be easier to go with an existing game engine such as CryEngine 3, it already has all the extra needed stuff included (audio, networking, ai, etc) and allows C++ coding. It would give you a huge head start over building it from scratch with ogre and a heap of other libraries.

(责任编辑:)
------分隔线----------------------------
发表评论
请自觉遵守互联网相关的政策法规,严禁发布色情、暴力、反动的言论。
评价:
表情:
用户名: 验证码:
发布者资料
查看详细资料 发送留言 加为好友 用户等级: 注册时间:2025-02-22 16:02 最后登录:2025-02-22 16:02
栏目列表
推荐内容